Simulation Games!!!!!!
Simulation games show that they mimic a process or an action
in a way that feels almost natural to the player. Decisions in these games are
usually based upon the players instincts such as in the game, the player can
either let the character starve of hunger or not shower or not sleep its up to
the player which ever feels normal and the gameplay is normally more about the
actual player responses or tactics involved.
With racing games and sport simulation games and a lot of Wii
games using the use of controller to help make an even more realistic way of
playing the games, however nowadays games like The Sims, farm simulator and
goat simulator are deteriorating and are barely ever developed as they are not
that popular in today’s world as most of today’s games tend to be story line
driven. In doing this a game such as the ‘Sims’ was able to create a somewhat
interactive story as they put into the game a heavy customisation as well as paths
for the character to follow this makes the game have somewhat of s interactive
storyline.
Something that near enough every single process simulation
games have in common, no matter how old they may be is that they are usually
viewed in a top down manner or a omnipresence multiple perspective. This is
where the game SimAnt comes into play this game was made in 1991 on the PC and
this game was a top down game where you could see pixels and then you can zoom
in giving you multiple perspectives of the ants.
On the other hand process simulation games are the most
convincing and more long and twisted in the terms of the actual gameplay
however to modern games they are more typically mind set on a linear storyline.
Bibliography
http://en.wikipedia.org/wiki/SimAnt
http://en.wikipedia.org/wiki/Simulation_game
http://en.wikipedia.org/wiki/Business_simulation#The_Simulation_Gaming_Process
http://en.wikipedia.org/wiki/The_sims
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