Thursday, 17 October 2013

task 4- Analysis of a game

Simulation Games!!!!!!


Simulation games show that they mimic a process or an action in a way that feels almost natural to the player. Decisions in these games are usually based upon the players instincts such as in the game, the player can either let the character starve of hunger or not shower or not sleep its up to the player which ever feels normal and the gameplay is normally more about the actual player responses or tactics involved.



With racing games and sport simulation games and a lot of Wii games using the use of controller to help make an even more realistic way of playing the games, however nowadays games like The Sims, farm simulator and goat simulator are deteriorating and are barely ever developed as they are not that popular in today’s world as most of today’s games tend to be story line driven. In doing this a game such as the ‘Sims’ was able to create a somewhat interactive story as they put into the game a heavy customisation as well as paths for the character to follow this makes the game have somewhat of s interactive storyline.



Something that near enough every single process simulation games have in common, no matter how old they may be is that they are usually viewed in a top down manner or a omnipresence multiple perspective. This is where the game SimAnt comes into play this game was made in 1991 on the PC and this game was a top down game where you could see pixels and then you can zoom in giving you multiple perspectives of the ants.







On the other hand process simulation games are the most convincing and more long and twisted in the terms of the actual gameplay however to modern games they are more typically mind set on a linear storyline.




Bibliography 
http://en.wikipedia.org/wiki/SimAnt
http://en.wikipedia.org/wiki/Simulation_game
http://en.wikipedia.org/wiki/Business_simulation#The_Simulation_Gaming_Process
http://en.wikipedia.org/wiki/The_sims

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